This section summarises how to control the states of model elements in the viewer component, such as selection, visibility, appearance, etc. If you want to retrieve element data from bimU.io server, such as element properties, database query, etc., please refer to the next section BIM Database.
Every BIM authoring tool has its own mechanism to track and manage model element identifiers, such as element ID, unique ID, object ID, instance GUID, GUID, etc. To avoid confusion, bimU.io uses element index which is an integer value for sorting model elements internally. Every model element in bimU.io has a unique element index and therefore serves as an identifier for manipulating model elements.
To know what model elements are currently selected by user, call the
getElementIndicesBySelection function. You can use the
anyElementSelected function to check if there's any selected model element beforehand. To clear current selection, call the
hideSelectedElements function and the
isolateSelectedElements function are useful to control visibility of currently selected model elements. The former can make them invisible, while the latter can make them visible but hide all other model elements. If you need to hide or unhide specific model elements, call the
setVisibility function. The
invertOthers argument can set all other model elements to an opposite value. For example, to isolate element indices from 0 to 4:
// Make element indices 0 to 4 visible and hide all the rest viewer.setVisibility([0, 1, 2, 3, 4], true, true);
There are two functions that can restore a model to its original state, i.e., all model elements are visible. The
unhideAllElements function is self-explanatory. The
resetVisibility function will not only unhide all elements but also clear current section box.
Occasionally you might need to change color for some model elements. For example, highlighting a clash, categorising by disciplines, etc. The
setColor function allows to override original color of model elements. Below example highlights element indices from 0 to 4 in red. Calling the
clearAllColorOverrides function will restore original colors for all model elements.
// Element indices 0 to 4 will become red viewer.setColor([0, 1, 2, 3, 4], new THREE.Color(0xff0000));
To duplicate geometry of a model element, the
getGeometry function returns primitive geometry as a Three.js BufferGeometry object. Some relevant functions are also based on geometric conditions of model elements, such as